Complete course syllabus publishedThe full lesson sequence is published below. Interactive lesson production is scheduled as the Academy expands.
Build a clear mental model of how games are designed, programmed, tested, and completed.
Stage 0 · Orientation and SetupSyllabus 6 topics
What you will learn
- Explain the parts of a game loop
- Distinguish prototypes from finished games
- Write a one-mechanic game brief
Course syllabus
- 01
Welcome to Blinkcade Academy
- 02
What a video game is
- 03
How games are produced
- 04
2D versus 3D development
- 05
Understanding game scope
- 06
Create your first game concept card
Course projectOne-Mechanic Game Brief
Course development status
Interactive lessons are in production
The complete ordered syllabus above is public now. This course will receive browser labs and downloadable project checkpoints in a future content release.