Complete course syllabus publishedThe full lesson sequence is published below. Interactive lesson production is scheduled as the Academy expands.
Learn the architectural model behind Godot projects and reusable scene composition.
Stage 2 · Godot CoreSyllabus 22 topics
What you will learn
- Build reusable node and scene hierarchies
- Understand the node lifecycle
- Use Resources and groups appropriately
Course syllabus
- 01
What a node represents
- 02
Common node families
- 03
Parent and child relationships
- 04
The scene tree
- 05
Creating and saving a scene
- 06
Scene roots
- 07
Instantiating reusable scenes
- 08
PackedScene
- 09
Local scenes and inherited scenes
- 10
Node paths
- 11
Scene-unique node names
- 12
The node lifecycle
- 13
_enter_tree()
- 14
_ready()
- 15
_process()
- 16
_physics_process()
- 17
_exit_tree()
- 18
Resources and subresources
- 19
Custom Resources
- 20
Groups
- 21
Scene ownership
- 22
Organizing a multi-scene project
Course projectModular Collectible Room
Course development status
Interactive lessons are in production
The complete ordered syllabus above is public now. This course will receive browser labs and downloadable project checkpoints in a future content release.