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Course 2D-300 Stage 3 · Complete 2D Developer

Movement, Physics, Cameras, and Game Feel

Create responsive top-down and platform movement while tuning cameras and player feedback.

Course syllabus live 22 syllabus topics
Complete course syllabus publishedThe full lesson sequence is published below. Interactive lesson production is scheduled as the Academy expands.

Create responsive top-down and platform movement while tuning cameras and player feedback.

Stage 3 · Complete 2D DeveloperSyllabus 22 topics

What you will learn

  • Implement multiple movement models
  • Build responsive jumping and dashing
  • Tune cameras and movement feel

Course syllabus

  1. 01
    Choosing a movement model
  2. 02
    Direct movement
  3. 03
    Acceleration and deceleration
  4. 04
    Top-down movement
  5. 05
    Eight-direction movement
  6. 06
    Rotation-based arcade movement
  7. 07
    Platform movement
  8. 08
    Gravity and jumping
  9. 09
    Coyote time
  10. 10
    Jump buffering
  11. 11
    Variable-height jumps
  12. 12
    Slopes and floor detection
  13. 13
    Moving platforms
  14. 14
    Dashing
  15. 15
    Knockback
  16. 16
    Camera following
  17. 17
    Camera limits
  18. 18
    Camera smoothing
  19. 19
    Camera zones
  20. 20
    Screen shake
  21. 21
    Controller dead zones
  22. 22
    Exposing tuning values in the Inspector
Course projectMovement Museum

Course development status

Interactive lessons are in production

Back to Academy

The complete ordered syllabus above is public now. This course will receive browser labs and downloadable project checkpoints in a future content release.