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Course 2D-330 Stage 3 · Complete 2D Developer

User Interface, Menus, and Accessibility

Build responsive interfaces and make keyboard, mouse, controller, and accessibility support part of normal production.

Course syllabus live 26 syllabus topics
Complete course syllabus publishedThe full lesson sequence is published below. Interactive lesson production is scheduled as the Academy expands.

Build responsive interfaces and make keyboard, mouse, controller, and accessibility support part of normal production.

Stage 3 · Complete 2D DeveloperSyllabus 26 topics

What you will learn

  • Build responsive Control-node layouts
  • Create complete menu flows
  • Add practical accessibility settings

Course syllabus

  1. 01
    Understanding Control nodes
  2. 02
    Anchors and offsets
  3. 03
    Containers
  4. 04
    Responsive layout
  5. 05
    Labels and rich text
  6. 06
    Buttons
  7. 07
    Sliders
  8. 08
    Check boxes and option controls
  9. 09
    HUD design
  10. 10
    Title screens
  11. 11
    Pause menus
  12. 12
    Settings menus
  13. 13
    Results screens
  14. 14
    Theme Resources
  15. 15
    Fonts
  16. 16
    Theme type variations
  17. 17
    Keyboard navigation
  18. 18
    Controller focus
  19. 19
    Mouse-independent menus
  20. 20
    Text-size controls
  21. 21
    High-contrast options
  22. 22
    Color-independent information
  23. 23
    Reduced-motion options
  24. 24
    Visual alternatives for important sounds
  25. 25
    Accessibility descriptions
  26. 26
    Testing the interface at different resolutions
Course projectComplete Game Interface Suite

Course development status

Interactive lessons are in production

Back to Academy

The complete ordered syllabus above is public now. This course will receive browser labs and downloadable project checkpoints in a future content release.