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Course 2D-340 Stage 3 · Complete 2D Developer

Animation, Audio, Particles, and Visual Feedback

Turn functional gameplay into readable, satisfying play through animation, sound, particles, and camera feedback.

Course syllabus live 26 syllabus topics
Complete course syllabus publishedThe full lesson sequence is published below. Interactive lesson production is scheduled as the Academy expands.

Turn functional gameplay into readable, satisfying play through animation, sound, particles, and camera feedback.

Stage 3 · Complete 2D DeveloperSyllabus 26 topics

What you will learn

  • Animate sprites and properties
  • Build an organized audio mix
  • Layer visual feedback without overwhelming players

Course syllabus

  1. 01
    Animated sprites
  2. 02
    Sprite frames
  3. 03
    AnimationPlayer
  4. 04
    Property tracks
  5. 05
    Method tracks
  6. 06
    Animation callbacks
  7. 07
    Animation libraries
  8. 08
    AnimationTree
  9. 09
    Animation-state transitions
  10. 10
    Tweens
  11. 11
    Anticipation and follow-through
  12. 12
    Hit flashes
  13. 13
    Squash and stretch
  14. 14
    Trails
  15. 15
    Impact freeze
  16. 16
    Particles
  17. 17
    Camera feedback
  18. 18
    Sound-effect import
  19. 19
    Music import
  20. 20
    AudioStreamPlayer
  21. 21
    Positional 2D audio
  22. 22
    Audio buses
  23. 23
    Music, effects, interface, and ambience buses
  24. 24
    Volume controls
  25. 25
    Crossfades and transitions
  26. 26
    Layering feedback without overwhelming the player
Course projectThe Juice Pass

Course development status

Interactive lessons are in production

Back to Academy

The complete ordered syllabus above is public now. This course will receive browser labs and downloadable project checkpoints in a future content release.