BLINKCADEAI GAME DEVELOPMENT
Sign In
Course 2D-350 Stage 3 · Complete 2D Developer

Game State, Custom Data, Saves, and Settings

Design dependable local state, settings, save slots, migration, and recovery behavior.

Course syllabus live 24 syllabus topics
Complete course syllabus publishedThe full lesson sequence is published below. Interactive lesson production is scheduled as the Academy expands.

Design dependable local state, settings, save slots, migration, and recovery behavior.

Stage 3 · Complete 2D DeveloperSyllabus 24 topics

What you will learn

  • Separate temporary and persistent state
  • Save and load versioned data
  • Recover safely from invalid or old files

Course syllabus

  1. 01
    Temporary state versus persistent state
  2. 02
    Designing a game-state model
  3. 03
    Custom Resources as game data
  4. 04
    Item and enemy definitions
  5. 05
    Data tables
  6. 06
    Local session state
  7. 07
    Persistent progress
  8. 08
    The user:// directory
  9. 09
    FileAccess
  10. 10
    JSON serialization
  11. 11
    ConfigFile
  12. 12
    Save-file structure
  13. 13
    Save-slot metadata
  14. 14
    Settings persistence
  15. 15
    Keybinding persistence
  16. 16
    High-score storage
  17. 17
    Save-version numbers
  18. 18
    Data migration
  19. 19
    Corrupt-file recovery
  20. 20
    Autosave
  21. 21
    Checkpoints
  22. 22
    Privacy-conscious local data
  23. 23
    Resetting user data
  24. 24
    Testing save and load behavior in exported builds
Course projectReliable Save and Settings Package

Course development status

Interactive lessons are in production

Back to Academy

The complete ordered syllabus above is public now. This course will receive browser labs and downloadable project checkpoints in a future content release.