BLINKCADEAI GAME DEVELOPMENT
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Course 2D-390 Stage 3 · Complete 2D Developer

2D Developer Capstone

Plan, build, test, export, and present an original small 2D game.

Course syllabus live 16 syllabus topics
Complete course syllabus publishedThe full lesson sequence is published below. Interactive lesson production is scheduled as the Academy expands.

Plan, build, test, export, and present an original small 2D game.

Stage 3 · Complete 2D DeveloperSyllabus 16 topics

What you will learn

  • Scope an original complete game
  • Meet a release-quality technical rubric
  • Publish a documented case study

Course syllabus

  1. 01
    Game proposal
  2. 02
    Player-experience statement
  3. 03
    Scope boundary
  4. 04
    Core-mechanic prototype
  5. 05
    Technical plan
  6. 06
    First playable
  7. 07
    Vertical slice
  8. 08
    Complete content pass
  9. 09
    Interface and accessibility pass
  10. 10
    Save or persistence pass
  11. 11
    Audio and feedback pass
  12. 12
    Testing pass
  13. 13
    Performance pass
  14. 14
    Release candidate
  15. 15
    Public Blinkcade case study
  16. 16
    Development retrospective
Course projectOriginal 2D Capstone

Course development status

Interactive lessons are in production

Back to Academy

The complete ordered syllabus above is public now. This course will receive browser labs and downloadable project checkpoints in a future content release.