BLINKCADEAI GAME DEVELOPMENT
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Course PRO-430 Stage 4 · Professional Development Practice

Accessibility, Localization, and Release QA

Prepare games for more players, languages, devices, resolutions, and release conditions.

Course syllabus live 28 syllabus topics
Complete course syllabus publishedThe full lesson sequence is published below. Interactive lesson production is scheduled as the Academy expands.

Prepare games for more players, languages, devices, resolutions, and release conditions.

Stage 4 · Professional Development PracticeSyllabus 28 topics

What you will learn

  • Audit keyboard, controller, visual, and motion accessibility
  • Internationalize and test interface text
  • Complete a release compatibility matrix

Course syllabus

  1. 01
    Accessibility as a production requirement
  2. 02
    Keyboard-only testing
  3. 03
    Controller-only testing
  4. 04
    Focus order
  5. 05
    Rebindable input
  6. 06
    Text sizing
  7. 07
    Contrast
  8. 08
    Color-vision considerations
  9. 09
    Motion reduction
  10. 10
    Camera-shake controls
  11. 11
    Visual equivalents for audio information
  12. 12
    Subtitle design
  13. 13
    Difficulty assists
  14. 14
    Screen-reader descriptions
  15. 15
    Localization keys
  16. 16
    Translation files
  17. 17
    Text expansion
  18. 18
    Right-to-left layout awareness
  19. 19
    Font coverage
  20. 20
    Number and date formatting
  21. 21
    Pseudolocalization
  22. 22
    Resolution testing
  23. 23
    Windowed and fullscreen testing
  24. 24
    Save-data testing
  25. 25
    Clean-install testing
  26. 26
    Upgrade testing
  27. 27
    Performance matrices
  28. 28
    Release blockers versus acceptable known issues
Course projectRelease QA Audit

Course development status

Interactive lessons are in production

Back to Academy

The complete ordered syllabus above is public now. This course will receive browser labs and downloadable project checkpoints in a future content release.