Complete course syllabus publishedThe full lesson sequence is published below. Interactive lesson production is scheduled as the Academy expands.
Prepare games for more players, languages, devices, resolutions, and release conditions.
Stage 4 · Professional Development PracticeSyllabus 28 topics
What you will learn
- Audit keyboard, controller, visual, and motion accessibility
- Internationalize and test interface text
- Complete a release compatibility matrix
Course syllabus
- 01
Accessibility as a production requirement
- 02
Keyboard-only testing
- 03
Controller-only testing
- 04
Focus order
- 05
Rebindable input
- 06
Text sizing
- 07
Contrast
- 08
Color-vision considerations
- 09
Motion reduction
- 10
Camera-shake controls
- 11
Visual equivalents for audio information
- 12
Subtitle design
- 13
Difficulty assists
- 14
Screen-reader descriptions
- 15
Localization keys
- 16
Translation files
- 17
Text expansion
- 18
Right-to-left layout awareness
- 19
Font coverage
- 20
Number and date formatting
- 21
Pseudolocalization
- 22
Resolution testing
- 23
Windowed and fullscreen testing
- 24
Save-data testing
- 25
Clean-install testing
- 26
Upgrade testing
- 27
Performance matrices
- 28
Release blockers versus acceptable known issues
Course projectRelease QA Audit
Course development status
Interactive lessons are in production
The complete ordered syllabus above is public now. This course will receive browser labs and downloadable project checkpoints in a future content release.