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Course 3D-500 Stage 5 · 3D Developer

Godot 3D Foundations

Understand 3D coordinates, transforms, cameras, lighting, materials, imports, collision, and greyboxing.

Course syllabus live 22 syllabus topics
Complete course syllabus publishedThe full lesson sequence is published below. Interactive lesson production is scheduled as the Academy expands.

Understand 3D coordinates, transforms, cameras, lighting, materials, imports, collision, and greyboxing.

Stage 5 · 3D DeveloperSyllabus 22 topics

What you will learn

  • Navigate and compose 3D scenes
  • Import and configure 3D assets
  • Build a playable greybox with lighting and collision

Course syllabus

  1. 01
    Understanding three-dimensional coordinates
  2. 02
    X, Y, and Z axes
  3. 03
    Local and global transforms
  4. 04
    Position, rotation, and scale
  5. 05
    The 3D editor
  6. 06
    Node3D
  7. 07
    Mesh instances
  8. 08
    Primitive meshes
  9. 09
    Cameras
  10. 10
    Perspective and field of view
  11. 11
    Lights
  12. 12
    World environments
  13. 13
    Materials
  14. 14
    Basic physically based rendering
  15. 15
    Importing glTF scenes
  16. 16
    Import settings
  17. 17
    Collision shapes
  18. 18
    Static geometry
  19. 19
    Scale conventions
  20. 20
    Scene composition
  21. 21
    Greyboxing
  22. 22
    Organizing a simple 3D level
Course projectOrbital Test Chamber

Course development status

Interactive lessons are in production

Back to Academy

The complete ordered syllabus above is public now. This course will receive browser labs and downloadable project checkpoints in a future content release.