Complete course syllabus publishedThe full lesson sequence is published below. Interactive lesson production is scheduled as the Academy expands.
Build atmospheric and performant 3D environments from modular kits, materials, lighting, navigation, and audio.
Stage 5 · 3D DeveloperSyllabus 24 topics
What you will learn
- Build modular 3D environments
- Configure lighting and materials
- Measure world performance and visibility
Course syllabus
- 01
Modular environment kits
- 02
Greybox-to-final workflow
- 03
CSG prototyping
- 04
Grid-based placement
- 05
Terrain approaches
- 06
Sky and environment settings
- 07
Fog
- 08
Directional lights
- 09
Point and spot lights
- 10
Shadows
- 11
Baked versus dynamic lighting
- 12
Standard materials
- 13
Albedo, roughness, and metallic values
- 14
Normal maps
- 15
Emission
- 16
Transparency
- 17
Decals
- 18
Level-of-detail concepts
- 19
Visibility ranges
- 20
Occlusion
- 21
Frustum culling
- 22
3D positional audio
- 23
Navigation meshes
- 24
Environment-performance testing
Course projectAbandoned Relay Station
Course development status
Interactive lessons are in production
The complete ordered syllabus above is public now. This course will receive browser labs and downloadable project checkpoints in a future content release.