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Course 3D-520 Stage 5 · 3D Developer

Environments, Lighting, Materials, and World Building

Build atmospheric and performant 3D environments from modular kits, materials, lighting, navigation, and audio.

Course syllabus live 24 syllabus topics
Complete course syllabus publishedThe full lesson sequence is published below. Interactive lesson production is scheduled as the Academy expands.

Build atmospheric and performant 3D environments from modular kits, materials, lighting, navigation, and audio.

Stage 5 · 3D DeveloperSyllabus 24 topics

What you will learn

  • Build modular 3D environments
  • Configure lighting and materials
  • Measure world performance and visibility

Course syllabus

  1. 01
    Modular environment kits
  2. 02
    Greybox-to-final workflow
  3. 03
    CSG prototyping
  4. 04
    Grid-based placement
  5. 05
    Terrain approaches
  6. 06
    Sky and environment settings
  7. 07
    Fog
  8. 08
    Directional lights
  9. 09
    Point and spot lights
  10. 10
    Shadows
  11. 11
    Baked versus dynamic lighting
  12. 12
    Standard materials
  13. 13
    Albedo, roughness, and metallic values
  14. 14
    Normal maps
  15. 15
    Emission
  16. 16
    Transparency
  17. 17
    Decals
  18. 18
    Level-of-detail concepts
  19. 19
    Visibility ranges
  20. 20
    Occlusion
  21. 21
    Frustum culling
  22. 22
    3D positional audio
  23. 23
    Navigation meshes
  24. 24
    Environment-performance testing
Course projectAbandoned Relay Station

Course development status

Interactive lessons are in production

Back to Academy

The complete ordered syllabus above is public now. This course will receive browser labs and downloadable project checkpoints in a future content release.