Complete course syllabus publishedThe full lesson sequence is published below. Interactive lesson production is scheduled as the Academy expands.
Adapt an existing desktop game for browser or Android constraints without losing desktop support.
Stage 6 · Advanced Technical SpecializationsSyllabus 22 topics
What you will learn
- Design responsive multi-input interfaces
- Meet browser or mobile performance constraints
- Complete a platform QA matrix
Course syllabus
- 01
Desktop, mobile, and browser constraints
- 02
Designing for different screen sizes
- 03
Responsive interfaces
- 04
Touch input
- 05
Gestures
- 06
Virtual controls
- 07
Safe areas
- 08
Screen orientation
- 09
Mouse and touch coexistence
- 10
Battery and thermal considerations
- 11
Memory budgets
- 12
Asset compression
- 13
Browser input behavior
- 14
Web-export packaging
- 15
Local web testing
- 16
Browser compatibility
- 17
Mobile permissions
- 18
Android export setup
- 19
Install testing
- 20
Adapting an existing desktop game
- 21
Platform-specific settings
- 22
Platform QA matrix
Course projectCross-Platform Adaptation
Course development status
Interactive lessons are in production
The complete ordered syllabus above is public now. This course will receive browser labs and downloadable project checkpoints in a future content release.