BLINKCADEAI GAME DEVELOPMENT
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Course ADV-650 Stage 6 · Advanced Technical Specializations

Sustainable Indie Production and Live Operations

Scope, plan, test, release, support, and evaluate an independent game without endless redesign.

Course syllabus live 22 syllabus topics
Complete course syllabus publishedThe full lesson sequence is published below. Interactive lesson production is scheduled as the Academy expands.

Scope, plan, test, release, support, and evaluate an independent game without endless redesign.

Stage 6 · Advanced Technical SpecializationsSyllabus 22 topics

What you will learn

  • Create a feasible production plan
  • Triage bugs and playtest feedback
  • Plan ethical launch and post-launch support

Course syllabus

  1. 01
    Choosing a feasible scope
  2. 02
    Writing a production brief
  3. 03
    Feature prioritization
  4. 04
    Milestones
  5. 05
    Vertical slices
  6. 06
    Estimating content
  7. 07
    Managing an asset list
  8. 08
    Build naming and versioning
  9. 09
    Backups
  10. 10
    Bug triage
  11. 11
    Playtest planning
  12. 12
    Feedback interpretation
  13. 13
    Avoiding endless redesign
  14. 14
    Release criteria
  15. 15
    Ethical monetization concepts
  16. 16
    Privacy-conscious analytics
  17. 17
    Community moderation
  18. 18
    Supporting players
  19. 19
    Patch planning
  20. 20
    Postmortems
  21. 21
    Deciding whether to continue a project
  22. 22
    Creating a reusable studio template
Course projectProduction Plan and Post-Launch Simulation

Course development status

Interactive lessons are in production

Back to Academy

The complete ordered syllabus above is public now. This course will receive browser labs and downloadable project checkpoints in a future content release.