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Course GEN-770 Stage 7 · Genre Studios

Cozy and Management Games: Lantern Market

Build a low-pressure management game with schedules, crafting, relationships, decoration, and gentle progression.

Course syllabus live 16 syllabus topics
Complete course syllabus publishedThe full lesson sequence is published below. Interactive lesson production is scheduled as the Academy expands.

Build a low-pressure management game with schedules, crafting, relationships, decoration, and gentle progression.

Stage 7 · Genre StudiosSyllabus 16 topics

What you will learn

  • Design goals without harsh punishment
  • Implement schedules, inventory, crafting, and economy
  • Create a polished cozy management demo

Course syllabus

  1. 01
    Designing low-pressure goals
  2. 02
    Day cycles
  3. 03
    Tasks and tools
  4. 04
    Gathering
  5. 05
    Inventory
  6. 06
    Crafting
  7. 07
    Customer or NPC schedules
  8. 08
    Relationships
  9. 09
    Decoration
  10. 10
    Unlockable content
  11. 11
    Economy balance
  12. 12
    Gentle progression
  13. 13
    Save systems
  14. 14
    Accessibility and pacing
  15. 15
    Feedback without punishment
  16. 16
    Cozy management demo
Course projectLantern Market Demo

Course development status

Interactive lessons are in production

Back to Academy

The complete ordered syllabus above is public now. This course will receive browser labs and downloadable project checkpoints in a future content release.