Complete course syllabus publishedThe full lesson sequence is published below. Interactive lesson production is scheduled as the Academy expands.
Build readable 2D worlds with TileMapLayer, navigation, transitions, checkpoints, and reusable rooms.
Stage 3 · Complete 2D DeveloperSyllabus 24 topics
What you will learn
- Import and configure 2D art
- Build TileMapLayer worlds
- Create navigable multi-room levels
Course syllabus
- 01
2D coordinates and transforms
- 02
Pixels, resolution, and scaling
- 03
Importing textures
- 04
Sprite regions and sprite sheets
- 05
Texture filtering
- 06
Building a TileSet
- 07
Using TileMapLayer
- 08
Painting a level
- 09
Tile collisions
- 10
Terrain sets
- 11
Tile metadata
- 12
Tile animations
- 13
Navigation polygons
- 14
Occlusion
- 15
Foreground and background layers
- 16
Parallax
- 17
Room transitions
- 18
Level entrances and exits
- 19
Checkpoints
- 20
Spawn locations
- 21
Level boundaries
- 22
2D navigation agents
- 23
Pathfinding
- 24
Playtesting level readability
Course projectGarden Grid
Course development status
Interactive lessons are in production
The complete ordered syllabus above is public now. This course will receive browser labs and downloadable project checkpoints in a future content release.