BLINKCADEAI GAME DEVELOPMENT
Sign In
Course 2D-310 Stage 3 · Complete 2D Developer

Sprites, TileMaps, Worlds, and Level Design

Build readable 2D worlds with TileMapLayer, navigation, transitions, checkpoints, and reusable rooms.

Course syllabus live 24 syllabus topics
Complete course syllabus publishedThe full lesson sequence is published below. Interactive lesson production is scheduled as the Academy expands.

Build readable 2D worlds with TileMapLayer, navigation, transitions, checkpoints, and reusable rooms.

Stage 3 · Complete 2D DeveloperSyllabus 24 topics

What you will learn

  • Import and configure 2D art
  • Build TileMapLayer worlds
  • Create navigable multi-room levels

Course syllabus

  1. 01
    2D coordinates and transforms
  2. 02
    Pixels, resolution, and scaling
  3. 03
    Importing textures
  4. 04
    Sprite regions and sprite sheets
  5. 05
    Texture filtering
  6. 06
    Building a TileSet
  7. 07
    Using TileMapLayer
  8. 08
    Painting a level
  9. 09
    Tile collisions
  10. 10
    Terrain sets
  11. 11
    Tile metadata
  12. 12
    Tile animations
  13. 13
    Navigation polygons
  14. 14
    Occlusion
  15. 15
    Foreground and background layers
  16. 16
    Parallax
  17. 17
    Room transitions
  18. 18
    Level entrances and exits
  19. 19
    Checkpoints
  20. 20
    Spawn locations
  21. 21
    Level boundaries
  22. 22
    2D navigation agents
  23. 23
    Pathfinding
  24. 24
    Playtesting level readability
Course projectGarden Grid

Course development status

Interactive lessons are in production

Back to Academy

The complete ordered syllabus above is public now. This course will receive browser labs and downloadable project checkpoints in a future content release.