Complete course syllabus publishedThe full lesson sequence is published below. Interactive lesson production is scheduled as the Academy expands.
Plan, build, test, export, and present an original small 2D game.
Stage 3 · Complete 2D DeveloperSyllabus 16 topics
What you will learn
- Scope an original complete game
- Meet a release-quality technical rubric
- Publish a documented case study
Course syllabus
- 01
Game proposal
- 02
Player-experience statement
- 03
Scope boundary
- 04
Core-mechanic prototype
- 05
Technical plan
- 06
First playable
- 07
Vertical slice
- 08
Complete content pass
- 09
Interface and accessibility pass
- 10
Save or persistence pass
- 11
Audio and feedback pass
- 12
Testing pass
- 13
Performance pass
- 14
Release candidate
- 15
Public Blinkcade case study
- 16
Development retrospective
Course projectOriginal 2D Capstone
Course development status
Interactive lessons are in production
The complete ordered syllabus above is public now. This course will receive browser labs and downloadable project checkpoints in a future content release.