Complete course syllabus publishedThe full lesson sequence is published below. Interactive lesson production is scheduled as the Academy expands.
Understand 3D coordinates, transforms, cameras, lighting, materials, imports, collision, and greyboxing.
Stage 5 · 3D DeveloperSyllabus 22 topics
What you will learn
- Navigate and compose 3D scenes
- Import and configure 3D assets
- Build a playable greybox with lighting and collision
Course syllabus
- 01
Understanding three-dimensional coordinates
- 02
X, Y, and Z axes
- 03
Local and global transforms
- 04
Position, rotation, and scale
- 05
The 3D editor
- 06
Node3D
- 07
Mesh instances
- 08
Primitive meshes
- 09
Cameras
- 10
Perspective and field of view
- 11
Lights
- 12
World environments
- 13
Materials
- 14
Basic physically based rendering
- 15
Importing glTF scenes
- 16
Import settings
- 17
Collision shapes
- 18
Static geometry
- 19
Scale conventions
- 20
Scene composition
- 21
Greyboxing
- 22
Organizing a simple 3D level
Course projectOrbital Test Chamber
Course development status
Interactive lessons are in production
The complete ordered syllabus above is public now. This course will receive browser labs and downloadable project checkpoints in a future content release.