BLINKCADEAI GAME DEVELOPMENT
Sign In
Course 3D-510 Stage 5 · 3D Developer

Character Controllers, Physics, and Cameras

Build first-person and third-person controllers with reliable physics, camera handling, and interaction.

Course syllabus live 24 syllabus topics
Complete course syllabus publishedThe full lesson sequence is published below. Interactive lesson production is scheduled as the Academy expands.

Build first-person and third-person controllers with reliable physics, camera handling, and interaction.

Stage 5 · 3D DeveloperSyllabus 24 topics

What you will learn

  • Create camera-relative 3D movement
  • Use ray and shape casts for interaction
  • Tune comfortable mouse and controller cameras

Course syllabus

  1. 01
    CharacterBody3D
  2. 02
    Camera-relative movement
  3. 03
    Gravity
  4. 04
    Jumping
  5. 05
    Floor detection
  6. 06
    Slopes
  7. 07
    Steps and small obstacles
  8. 08
    First-person control
  9. 09
    Third-person control
  10. 10
    Mouse-look
  11. 11
    Controller camera input
  12. 12
    Camera smoothing
  13. 13
    Camera collision
  14. 14
    Ray casting
  15. 15
    Shape casting
  16. 16
    Interacting with objects
  17. 17
    Physics layers
  18. 18
    Rigid bodies
  19. 19
    Pushable objects
  20. 20
    Moving platforms
  21. 21
    Ladders and special movement
  22. 22
    Movement tuning
  23. 23
    Head-bob and motion options
  24. 24
    Reduced-motion alternatives
Course projectController Laboratory 3D

Course development status

Interactive lessons are in production

Back to Academy

The complete ordered syllabus above is public now. This course will receive browser labs and downloadable project checkpoints in a future content release.