Complete course syllabus publishedThe full lesson sequence is published below. Interactive lesson production is scheduled as the Academy expands.
Plan, build, profile, test, export, and present an original small 3D game experience.
Stage 5 · 3D DeveloperSyllabus 16 topics
What you will learn
- Scope a feasible 3D game
- Meet controller, world, UI, audio, and performance requirements
- Publish a documented 3D case study
Course syllabus
- 01
Concept and scope
- 02
Control prototype
- 03
Greybox
- 04
Technical plan
- 05
Core gameplay
- 06
Environment pass
- 07
NPC or obstacle pass
- 08
Interface
- 09
Audio
- 10
Accessibility
- 11
Save or settings
- 12
Performance profiling
- 13
Quality assurance
- 14
Export
- 15
Project case study
- 16
Retrospective
Course projectOriginal 3D Capstone
Course development status
Interactive lessons are in production
The complete ordered syllabus above is public now. This course will receive browser labs and downloadable project checkpoints in a future content release.