BLINKCADEAI GAME DEVELOPMENT
Sign In
Course 3D-590 Stage 5 · 3D Developer

3D Developer Capstone

Plan, build, profile, test, export, and present an original small 3D game experience.

Course syllabus live 16 syllabus topics
Complete course syllabus publishedThe full lesson sequence is published below. Interactive lesson production is scheduled as the Academy expands.

Plan, build, profile, test, export, and present an original small 3D game experience.

Stage 5 · 3D DeveloperSyllabus 16 topics

What you will learn

  • Scope a feasible 3D game
  • Meet controller, world, UI, audio, and performance requirements
  • Publish a documented 3D case study

Course syllabus

  1. 01
    Concept and scope
  2. 02
    Control prototype
  3. 03
    Greybox
  4. 04
    Technical plan
  5. 05
    Core gameplay
  6. 06
    Environment pass
  7. 07
    NPC or obstacle pass
  8. 08
    Interface
  9. 09
    Audio
  10. 10
    Accessibility
  11. 11
    Save or settings
  12. 12
    Performance profiling
  13. 13
    Quality assurance
  14. 14
    Export
  15. 15
    Project case study
  16. 16
    Retrospective
Course projectOriginal 3D Capstone

Course development status

Interactive lessons are in production

Back to Academy

The complete ordered syllabus above is public now. This course will receive browser labs and downloadable project checkpoints in a future content release.