Your course workspace
Learn, build, test, and keep moving.
Create reproducible, constrained procedural content and verify that generated levels remain playable.
Course progress
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0 / 20classes complete
0runtime labs
24guided hours
Learn
Read one focused concept and see how it connects to Godot.
Build
Follow the scene, node, and typed GDScript activity on the webpage.
Test
Verify the result, repair mistakes, and complete an independent variation.
Learning outcomes
What you will be able to do
- Use seeds and weighted randomness
- Generate and validate grid-based spaces
- Automate tests across many generated seeds
Complete sequence
Course classes
Open any class directly. Your next unfinished class is highlighted automatically.
Part 1 Classes 1–6Randomness → Grid-based generators 0/6
- 01 Randomness 70 min · Learn + build + test Open
- 02 Random seeds 70 min · Learn + build + test Open
- 03 Reproducible generation 70 min · Learn + build + test Open
- 04 Weighted selection 70 min · Learn + build + test Open
- 05 Randomized encounter tables 70 min · Learn + build + test Open
- 06 Grid-based generators 70 min · Learn + build + test Open
Part 2 Classes 7–12Rooms and corridors → Reachability validation 0/6
- 07 Rooms and corridors 70 min · Learn + build + test Open
- 08 Cellular automata 70 min · Learn + build + test Open
- 09 Noise 70 min · Learn + build + test Open
- 10 Rule-based generation 70 min · Learn + build + test Open
- 11 Constraint checking 70 min · Learn + build + test Open
- 12 Reachability validation 70 min · Learn + build + test Open
Part 3 Classes 13–18Preventing impossible levels → Performance 0/6
- 13 Preventing impossible levels 70 min · Learn + build + test Open
- 14 Data-driven content pools 70 min · Learn + build + test Open
- 15 Difficulty control 70 min · Learn + build + test Open
- 16 Saving generated worlds 70 min · Learn + build + test Open
- 17 Generation debugging 70 min · Learn + build + test Open
- 18 Performance 70 min · Learn + build + test Open
Part 4 Classes 19–20Automated seed testing → Procedural-generation capstone 0/2
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