Complete course syllabus publishedThe full lesson sequence is published below. Interactive lesson production is scheduled as the Academy expands.
Scope, plan, test, release, support, and evaluate an independent game without endless redesign.
Stage 6 · Advanced Technical SpecializationsSyllabus 22 topics
What you will learn
- Create a feasible production plan
- Triage bugs and playtest feedback
- Plan ethical launch and post-launch support
Course syllabus
- 01
Choosing a feasible scope
- 02
Writing a production brief
- 03
Feature prioritization
- 04
Milestones
- 05
Vertical slices
- 06
Estimating content
- 07
Managing an asset list
- 08
Build naming and versioning
- 09
Backups
- 10
Bug triage
- 11
Playtest planning
- 12
Feedback interpretation
- 13
Avoiding endless redesign
- 14
Release criteria
- 15
Ethical monetization concepts
- 16
Privacy-conscious analytics
- 17
Community moderation
- 18
Supporting players
- 19
Patch planning
- 20
Postmortems
- 21
Deciding whether to continue a project
- 22
Creating a reusable studio template
Course projectProduction Plan and Post-Launch Simulation
Course development status
Interactive lessons are in production
The complete ordered syllabus above is public now. This course will receive browser labs and downloadable project checkpoints in a future content release.