Complete course syllabus publishedThe full lesson sequence is published below. Interactive lesson production is scheduled as the Academy expands.
Use AI as a supervised tutor and engineering assistant while retaining understanding, verification, and control.
Stage 4 · Professional Development PracticeSyllabus 26 topics
What you will learn
- Create useful project context for AI
- Verify generated Godot APIs and code
- Document corrections, tests, and AI provenance
Course syllabus
- 01
What AI can and cannot reliably do
- 02
Using AI as a tutor
- 03
Creating a project context packet
- 04
Stating the exact Godot version
- 05
Describing the relevant scene tree
- 06
Requesting small, testable changes
- 07
Asking for an explanation before accepting code
- 08
Recognizing Godot 3 code in a Godot 4 project
- 09
Detecting invented methods and properties
- 10
Verifying APIs against the class reference
- 11
Generating typed function stubs
- 12
Generating test cases
- 13
Using AI to explain an error message
- 14
Comparing two possible implementations
- 15
Refactoring AI-generated code
- 16
Reviewing coupling and architectural damage
- 17
Avoiding giant one-script solutions
- 18
Protecting API keys and private information
- 19
Avoiding malicious or untrusted code
- 20
AI-assisted placeholder art
- 21
AI-assisted sound and music considerations
- 22
Asset provenance and usage rights
- 23
Recording AI contributions
- 24
Writing an AI development journal
- 25
Explaining submitted code in your own words
- 26
Knowing when to discard an AI answer
Course projectSupervised AI Feature Lab
Course development status
Interactive lessons are in production
The complete ordered syllabus above is public now. This course will receive browser labs and downloadable project checkpoints in a future content release.