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Course GE-200 Stage 2 · Godot Core

Nodes, Scenes, Resources, and the Scene Tree

Learn the architectural model behind Godot projects and reusable scene composition.

Course syllabus live 22 syllabus topics
Complete course syllabus publishedThe full lesson sequence is published below. Interactive lesson production is scheduled as the Academy expands.

Learn the architectural model behind Godot projects and reusable scene composition.

Stage 2 · Godot CoreSyllabus 22 topics

What you will learn

  • Build reusable node and scene hierarchies
  • Understand the node lifecycle
  • Use Resources and groups appropriately

Course syllabus

  1. 01
    What a node represents
  2. 02
    Common node families
  3. 03
    Parent and child relationships
  4. 04
    The scene tree
  5. 05
    Creating and saving a scene
  6. 06
    Scene roots
  7. 07
    Instantiating reusable scenes
  8. 08
    PackedScene
  9. 09
    Local scenes and inherited scenes
  10. 10
    Node paths
  11. 11
    Scene-unique node names
  12. 12
    The node lifecycle
  13. 13
    _enter_tree()
  14. 14
    _ready()
  15. 15
    _process()
  16. 16
    _physics_process()
  17. 17
    _exit_tree()
  18. 18
    Resources and subresources
  19. 19
    Custom Resources
  20. 20
    Groups
  21. 21
    Scene ownership
  22. 22
    Organizing a multi-scene project
Course projectModular Collectible Room

Course development status

Interactive lessons are in production

Back to Academy

The complete ordered syllabus above is public now. This course will receive browser labs and downloadable project checkpoints in a future content release.