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Course GE-220 Stage 2 · Godot Core

Signal Sprint: First Complete 2D Game

Combine the foundations into a small complete game built through tested project checkpoints.

Interactive lessons live 24 syllabus topics
Interactive lessons available nowThis course already contains working browser exercises and downloadable Godot project checkpoints.

Combine the foundations into a small complete game built through tested project checkpoints.

Stage 2 · Godot CoreSyllabus 24 topics

What you will learn

  • Plan and implement a complete game loop
  • Connect score, HUD, enemies, and state
  • Export and explain an original game feature

Course syllabus

  1. 01
    Reading the game brief
  2. 02
    Planning the core loop
  3. 03
    Creating the project structure
  4. 04
    Building the player scene
  5. 05
    Configuring player input
  6. 06
    Coding player movement
  7. 07
    Adding boundaries
  8. 08
    Creating an enemy scene
  9. 09
    Creating collision behavior
  10. 10
    Building a spawn system
  11. 11
    Connecting gameplay signals
  12. 12
    Creating the main game controller
  13. 13
    Adding score
  14. 14
    Adding a countdown or survival timer
  15. 15
    Building the HUD
  16. 16
    Creating title and game-over screens
  17. 17
    Adding sound effects
  18. 18
    Adding music
  19. 19
    Adding player animation
  20. 20
    Scaling difficulty
  21. 21
    Restarting cleanly
  22. 22
    Finding and fixing common errors
  23. 23
    Adding one original feature
  24. 24
    Exporting the first playable build
Course projectSignal Sprint

Course lessons

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  1. 1

    Connect Collection to the Score HUD

    Complete _on_collectible_collected(): add points to score, refresh the label, and emit score_updated with the new total.

    Project · 35 minutes
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