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Course GEN-700 Stage 7 · Genre Studios

Puzzle Games: Puzzle Garden

Build data-driven grid puzzles with undo, hints, progression, and rigorous solution testing.

Course syllabus live 14 syllabus topics
Complete course syllabus publishedThe full lesson sequence is published below. Interactive lesson production is scheduled as the Academy expands.

Build data-driven grid puzzles with undo, hints, progression, and rigorous solution testing.

Stage 7 · Genre StudiosSyllabus 14 topics

What you will learn

  • Separate puzzle rules from presentation
  • Implement undo and level data
  • Create and test an original puzzle pack

Course syllabus

  1. 01
    Defining clear puzzle rules
  2. 02
    Separating puzzle state from visuals
  3. 03
    Grid coordinates
  4. 04
    Legal and illegal moves
  5. 05
    Win and failure conditions
  6. 06
    Undo
  7. 07
    Restart
  8. 08
    Level data
  9. 09
    Level selection
  10. 10
    Hint systems
  11. 11
    Teaching mechanics without excessive text
  12. 12
    Creating a puzzle difficulty curve
  13. 13
    Testing for unintended solutions
  14. 14
    Puzzle-pack capstone
Course projectTen-Level Puzzle Pack

Course development status

Interactive lessons are in production

Back to Academy

The complete ordered syllabus above is public now. This course will receive browser labs and downloadable project checkpoints in a future content release.