Complete course syllabus publishedThe full lesson sequence is published below. Interactive lesson production is scheduled as the Academy expands.
Build a score-driven arcade shooter with waves, power-ups, bosses, feedback, and persistent high scores.
Stage 7 · Genre StudiosSyllabus 14 topics
What you will learn
- Create arcade movement and shooting
- Design waves and difficulty escalation
- Ship a replayable score-attack build
Course syllabus
- 01
Arcade movement
- 02
Shooting
- 03
Projectiles
- 04
Collision and damage
- 05
Enemy formations
- 06
Wave systems
- 07
Scoring
- 08
Multipliers
- 09
Power-ups
- 10
Boss encounters
- 11
Difficulty escalation
- 12
Visual and audio intensity
- 13
High-score persistence
- 14
Arcade release build
Course projectStar Forge Release Build
Course development status
Interactive lessons are in production
The complete ordered syllabus above is public now. This course will receive browser labs and downloadable project checkpoints in a future content release.