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Course GEN-740 Stage 7 · Genre Studios

Roguelites: Echo Depths

Create repeatable runs using procedural rooms, loot, build combinations, meta-progression, and automated seed testing.

Course syllabus live 16 syllabus topics
Complete course syllabus publishedThe full lesson sequence is published below. Interactive lesson production is scheduled as the Academy expands.

Create repeatable runs using procedural rooms, loot, build combinations, meta-progression, and automated seed testing.

Stage 7 · Genre StudiosSyllabus 16 topics

What you will learn

  • Design a run-based game loop
  • Generate varied but valid encounters
  • Balance temporary and permanent progression

Course syllabus

  1. 01
    The run-based game loop
  2. 02
    Seeded randomness
  3. 03
    Procedural rooms
  4. 04
    Encounter selection
  5. 05
    Loot tables
  6. 06
    Rarity
  7. 07
    Temporary upgrades
  8. 08
    Status effects
  9. 09
    Build combinations
  10. 10
    Meta-progression
  11. 11
    Death and restart
  12. 12
    Save boundaries
  13. 13
    Balance telemetry concepts
  14. 14
    Seed testing
  15. 15
    Run variety
  16. 16
    Roguelite vertical slice
Course projectEcho Depths Vertical Slice

Course development status

Interactive lessons are in production

Back to Academy

The complete ordered syllabus above is public now. This course will receive browser labs and downloadable project checkpoints in a future content release.