Complete course syllabus publishedThe full lesson sequence is published below. Interactive lesson production is scheduled as the Academy expands.
Create repeatable runs using procedural rooms, loot, build combinations, meta-progression, and automated seed testing.
Stage 7 · Genre StudiosSyllabus 16 topics
What you will learn
- Design a run-based game loop
- Generate varied but valid encounters
- Balance temporary and permanent progression
Course syllabus
- 01
The run-based game loop
- 02
Seeded randomness
- 03
Procedural rooms
- 04
Encounter selection
- 05
Loot tables
- 06
Rarity
- 07
Temporary upgrades
- 08
Status effects
- 09
Build combinations
- 10
Meta-progression
- 11
Death and restart
- 12
Save boundaries
- 13
Balance telemetry concepts
- 14
Seed testing
- 15
Run variety
- 16
Roguelite vertical slice
Course projectEcho Depths Vertical Slice
Course development status
Interactive lessons are in production
The complete ordered syllabus above is public now. This course will receive browser labs and downloadable project checkpoints in a future content release.