Complete course syllabus publishedThe full lesson sequence is published below. Interactive lesson production is scheduled as the Academy expands.
Build a low-pressure management game with schedules, crafting, relationships, decoration, and gentle progression.
Stage 7 · Genre StudiosSyllabus 16 topics
What you will learn
- Design goals without harsh punishment
- Implement schedules, inventory, crafting, and economy
- Create a polished cozy management demo
Course syllabus
- 01
Designing low-pressure goals
- 02
Day cycles
- 03
Tasks and tools
- 04
Gathering
- 05
Inventory
- 06
Crafting
- 07
Customer or NPC schedules
- 08
Relationships
- 09
Decoration
- 10
Unlockable content
- 11
Economy balance
- 12
Gentle progression
- 13
Save systems
- 14
Accessibility and pacing
- 15
Feedback without punishment
- 16
Cozy management demo
Course projectLantern Market Demo
Course development status
Interactive lessons are in production
The complete ordered syllabus above is public now. This course will receive browser labs and downloadable project checkpoints in a future content release.