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Course GS-100 Stage 1 · Programming and GDScript

Programming Thinking for Game Creators

Learn the core ideas behind programming without assuming previous coding experience.

Course syllabus live 14 syllabus topics
Complete course syllabus publishedThe full lesson sequence is published below. Interactive lesson production is scheduled as the Academy expands.

Learn the core ideas behind programming without assuming previous coding experience.

Stage 1 · Programming and GDScriptSyllabus 14 topics

What you will learn

  • Translate game rules into logical steps
  • Use variables, conditions, loops, and functions
  • Read and repair simple pseudocode

Course syllabus

  1. 01
    Instructions, order, and algorithms
  2. 02
    Values and data
  3. 03
    Variables as named storage
  4. 04
    Numbers and arithmetic
  5. 05
    Text and strings
  6. 06
    True, false, and comparisons
  7. 07
    Making decisions with conditions
  8. 08
    Repeating work with loops
  9. 09
    Functions and reusable behavior
  10. 10
    Lists and collections
  11. 11
    Objects, properties, and actions
  12. 12
    Events and reactions
  13. 13
    Reading pseudocode
  14. 14
    Finding a mistake in a logical sequence
Course projectAdventurer Logic Lab

Course development status

Interactive lessons are in production

Back to Academy

The complete ordered syllabus above is public now. This course will receive browser labs and downloadable project checkpoints in a future content release.