Connect GDScript to real Godot scenes and gameplay behavior.
What you will learn
- CharacterBody2D movement
- Signals and events
- Scene-driven scripting
Course lessons
Back to Academy-
1
Start
Move a CharacterBody2D
Replace the zero movement multiplier with the exported speed value. Run the scene and test arrow-key or WASD movement.
Scene · 30 minutes -
2
Start
Emit a Typed Collectible Signal
Inside collect(), emit the collected signal with points before queue_free() is called.
Scene · 25 minutes