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Godot Input, Signals, Time, and Physics

Connect GDScript to real Godot scenes and gameplay behavior.

Connect GDScript to real Godot scenes and gameplay behavior.

What you will learn

  • CharacterBody2D movement
  • Signals and events
  • Scene-driven scripting

Course lessons

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  1. 1

    Move a CharacterBody2D

    Replace the zero movement multiplier with the exported speed value. Run the scene and test arrow-key or WASD movement.

    Scene · 30 minutes
    Start
  2. 2

    Emit a Typed Collectible Signal

    Inside collect(), emit the collected signal with points before queue_free() is called.

    Scene · 25 minutes
    Start