Tested with: Godot 4.7.2 · Estimated time: 35 minutes
Result
Collecting each pulse adds five points, updates the HUD, and announces the new total.
Your task
Complete _on_collectible_collected(points) in game.gd.
Verify
The three pulses should produce scores of 5, 10, and 15.
Independent challenge
When the score reaches 15, show a completion message without tightly coupling the collectible to the HUD.
Learning objectives
- Update persistent game state from a signal handler.
- Refresh HUD text from the new state.
- Emit a second signal after state changes.
Interactive Godot Lab
The lab works immediately in browser practice mode. When the isolated runner is connected, the same workspace also performs engine-authoritative Godot checks.
Native Godot project files
Download the starter project · Download the completed reference project