The city wants its hardware back.
Overdue is a side-scrolling roguelite set in a rain-slicked neon city where everything — and everyone — is running on borrowed tech. Every run drops you somewhere new, stacked with enemies who would love to see you fail.
You will die. That’s the plan. Each run feeds permanent upgrades — more health, a double jump, new weapons — so the next attempt goes further, faster, and considerably more stylishly.
How it plays
Runs that never repeat
Each level brings its own look, its own unique enemies, a mini boss, and an end boss waiting at the top.
Upgrades that stick
Health, double jump, weapons — earn them once, keep them forever. Every death still counts for something.
Full-screen neon
Retro graphics, rain, and pink-and-cyan light filling your whole screen.