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Overdue

Dead Cells meets Blade Runner and The Matrix. Die a lot. Come back stronger.

Genre
2D roguelite action
Look
Retro, neon-soaked
Upgrades
Permanent
Release
[Release window]

The city wants its hardware back.

Overdue is a side-scrolling roguelite set in a rain-slicked neon city where everything — and everyone — is running on borrowed tech. Every run drops you somewhere new, stacked with enemies who would love to see you fail.

You will die. That’s the plan. Each run feeds permanent upgrades — more health, a double jump, new weapons — so the next attempt goes further, faster, and considerably more stylishly.

How it plays

Runs that never repeat

Each level brings its own look, its own unique enemies, a mini boss, and an end boss waiting at the top.

Upgrades that stick

Health, double jump, weapons — earn them once, keep them forever. Every death still counts for something.

Full-screen neon

Retro graphics, rain, and pink-and-cyan light filling your whole screen.

The world

The city wants its hardware back.

A rain-slicked neon city where everything, and everyone, is running on borrowed tech. Every run drops you somewhere new.

Questions

Before you play

Do upgrades carry over between runs?

Yes. Health, double jump and weapons you unlock are yours to keep.

Be first in line.

Playtests, clips, and release news land in the Discord first.